|A teen-aged past time helped|
shape my career as a scrum master
Dungeons and Dragons was one of the first commercial role playing games. It came out in 1974. I would discover it in the early 1980’s as the hobby caught on nationally. The game featured all the tropes of swords and sorcery. To a nerdy kid who was picked last for most games on the playground, it was a chance to be a powerful wizard or hulking warrior. Dragons, Orcs and goblins would quake in fear at the mention of my name.
Through the hobby, I met plenty of older kids who would become my friends and mentor me through high school. Saturday nights would be spent over a pizza and brave heroics around White Plume Mountain. I was exposed to mythology, H.P. Lovecraft, and differences between a gully dwarf and a mountain dwarf. It was a great way to grow up.
It occurred to me the skills I learned over pizza have been invaluable to me in my later life. In Dungeons and Dragons, I was a dungeon master and the key to success was organization. I had countless folders of non-player characters, maps and tables covering any possible circumstance. This organization would help me as a scrum master as I chased down requirements for user stories and test cases.
The improvisational theater aspects of role-playing games make me comfortable leading discussions and retrospectives. Because of role-playing games, I write better than many of my peers. This has made me stand out from the other developers and scrum masters as my firm. Taken together, the ability to be organized, improvise when necessary, and facilitate communications in a group means that a good dungeon master can easily become a good scrum master.
I still spend time painting soldiers and playing board games. I have even written some material for Steve Jackson games. If I could find the time, I would love to run another game. Until then, I take comfort my hobby has given me some of the tools to succeed in my career.
Until next time.